The Yáopú Pangguling is Yu Jing’s primary cyber-warfare support remote. With the release of HSN3 a new realm of hacking opened up in the forms of EVO hackers, killer hackers etc as well as EVO supportware which changed the hacking info-war permanently. However EVO hackers do more than just support in the info-war. All of the tech factions received their own version of the EVO hacker as well as Yu Jing so in this post I’d like to explore some ideas of how the EVO hacker can help us in standard Yu Jing specifically and how we can apply it’s benefits.
I really like the look of these remotes especially with it’s almost armoured Pangolin like appearance and cool EVO antennas.
So what differentiates the Yáopú Pangguling to other remotes in the fluff?
“The Yáopú (Remote Servant) military robots are a heavy Remote model, powerful and durable, widely used for transportation, logistical support, explosives deactivation, cyber-warfare, security, defense, and rescue tasks. They have all-terrain capabilities and can autonomously operate in any area or climate thanks to their advanced navigation systems, be it day or night. The War Support Technologies Development Department of the Investigation State Center of Cheng Tû and the State Empire Army sponsored the development of the Yáopú technological platform as a support for soldiers on campaign. The Pangguling design emphasizes protection. Its armored shell, as with the animal its name comes from (the Pangolin), can suffer severe damage and still operate normally. It has been configured for long-range operations and to be easily transported by any naval, ground or aerospace means, to simplify access to conflict zones and reduce its logistical burden. The Pangguling also has great mobility and can be assembled in low profile configurations to reduce the risk of detection. Its power plant and the onboard energy systems provide silent movement and unique logistical and loading abilities. The Pangguling is produced by the factories from the Nakhonthai Thai region, on planet Shentang, as a sign of the plurality of the glorious Yu Jing State Empire.”
“A Nation of wonders” public program of the Information and Propaganda Ministry, StateEmpire of Yu Jing.
And if you’re curious what a Pangolin actually looks like, then here you go!
Powerful and Durable
Let’s begin with looking at the stats of the Pangguling.
The EVO hacker in particular offers no offensive weaponry apart from it’s EVO hacking device, so don’t expect anything to shoot with here. This is important as it means you need to hide or protect your EVO Pangguling in a safe place as it can’t really defend itself against most troops. That aside some of the stats are interesting.
ARM 2 BTS 3
It comes with basic BTS 3 protection which is helpful against other hackers and BTS weaponry but more noticeable is the ARM 2. Pangguling’s are the most armoured of the remotes, all of Yu Jing’s other remotes are ARM 0 giving the Pangguling at least some chance against small arms fire, especially in cover.
Average WIP but decent enough for the Pangguling to use when hacking or discovering things.
This is important to remember, the Pangguling does take up quite a bit of space on it’s 55mm base so deploying in an enclosed area or in a large amount of total cover is crucial. The rear of the 55mm base can poke out more than you think and allow for some easy enemy shots. Another thing to remember is troops with a lower silhouette value like S2 infantry cannot move through the Pangguling even though it is a friendly. This is because moving through friendlies is based on the S value of a trooper and not on the actual size of the silhouette template unlike vaulting terrain. S2 troops will be able to see over an S4 remote for LoF but they won’t be able to move through and will need to go around – bear this in mind for deployment. Only troops who are S4 or higher can move through the Pangguling (like the Yan Huo).
Baggage makes the Pangguling incredibly useful in area control missions like Quadrant control and Frontline where depositing points and bodies in zones is important. Use the Pangguling as part of a co-ordinated order to move up slightly to get some easy points in a zone.
G: Remote Presence
Always handy to have, if you’re relying on your EVO Pangguling as a support piece for a hacking skewed list it’s a good idea to put an engineer / Yaozao with the Pangguling ready to repair it in the unfortunate event it gets taken out. Having remote presence allows the Pangguling to have some decent durability against multiple wounds from hacking attacks since it is immune to shock as a REM.
The Cyber-Warfare Suite
The Pangguling still has all of the useful hacking programs that a regular hacking device has plus it’s own unique EVO programs. This means the Pangguling is still useful as a general hacker on the board and can still assist with hacking ARO’s like U-Turn, hack transport etc however it only has one offensive program which is Brain Blast. Notably it also comes with Breakwater which is a handy defensive program to stall enemy hackers by imposing a -6 WIP to them in face to face, something regular hackers like the Zhanshi do not have. This is nice on top of its BTS 3.
Most of us know what the general EVO hacking programs do, so how we can use them in Yu Jing specifically? We can build lists based around the themes and benefits of the EVO programs for our units, don’t forget of course you can switch up your supportware depending on what you need and what is happening in a game of Infinity at the time, so don’t take these ideas as a wooden inflexible list.
TAG/HI Support (Reboot build)
The Reboot supportware programs gives all hackers, TAGs, HI’s and REMs the protection of applying a -3 WIP to enemy face to face rolls directed at them when declaring reset (so this includes hacking attacks and comms attacks!). This is mainly aimed at TAGs though as for HI Fairy dust is almost always better since normal HI are not affected by killer hackers and HI hackers usually hack in ARO rather than reset (Reboot only works with declaring reset). But if you do take a list with that contains a TAG and HI together then reboot is the way to go to protect them all with one supportware.
Currently this supportware is the ONLY way we can protect our TAG’s like the Guijia and O-Yoroi from hacking attacks. As Yu Jing TAGs like the Guijia are fairly basic with no defensive abilities like other TAG’s it’s important to protect it since we can’t protect it from hacking by becoming a marker like the Uhlan or Cutter (The O-Yoroi has stealth which is useful in the active turn). Most hacking attacks directed at our TAGs are sensibly done out of line of fire to prevent our TAGs shooting back. Common tactics against the Guijia are to immobilise it and then blast it with a big gun or get into CC with it, use Expel to eject the pilot, use Oblivion to starve it of receiving orders or using a possession program to take control of it.
Reboot at least gives the Guijia a better chance of winning the hacking roll in face to face when resetting and can be a game changer if it stops your TAG getting taken out or neutered. If you are building a list containing a TAG, consider taking the EVO Pangguling to give it protection. With a little protection the Guijia for example can become a massive order sink for an opponent to try and remove, being very tough to take on in a direct firefight and not as easy to hack out of line of fire if it resets, imposing a -3 WIP penalty. A nice thing about this is that you are trying to push your opponent into dealing with the TAG through shooting instead, which is what you want.
TAG lists in Yu Jing can be incredibly varied but this is a list that I have run which capitalises on the EVO Reboot supportware. The Guijia, Zu Yong and Shang Ji benefit from the protection of Reboot with the HI in particular imposing a huge -9 WIP penalty to enemy hackers that try to hack them if they reset! Deflector L2 and Reboot stack for an awesome anti-hacker combo. The Guilang and Ninja killer hacker provide an offensive hacking bubble to take out enemy hackers who may target the TAG and HI and can also be the button pushers at the same time.
HI Support (Fairy dust build)
Although this isn’t stricly an EVO program it’s one the Pangguling can use and is very effective for a list that contains HI that are not hackers. In Yu Jing we can seriously capitalise on this since our HI generally have good BTS protection and access to a lot of tinbot L2s. Since killer hackers cannot target HI that are not hackers Fairy dust is superior to Reboot in this aspect
If you’ve ever wanted to field a HI shooty focused list but are scared of hacking crippling it then this type of build is for you. Combined with Tinbot B Deflector L2 our heavy infantry can impose a whopping -9 WIP to enemy hackers while also benefitting from +3 BTS at the same time! This is a huge order sink for would be enemy hackers often resulting either in them failing their rolls or losing the face to face against the reset roll or the attack not beating the BTS protection. The reason this benefits a HI based list so much is that it makes hacking our HI almost pointless and pushes the opponent towards having shootouts against our HI instead, which is exactly what we want since our HI are built well for this. Against the Shang Ji or Hsien for example an enemy assault hacker would be hit with -9 WIP and be trying to hack against BTS 9, that’s damn tough.
Here is a build I like:
I have used this type of build in missions like the Armory and it made my heavy infantry almost impossible to shift from the room via hacking. Between the Hsien MULTI rifle and nanopulser, Wu Ming boarding shotgun, Shang Ji Combi + light flamethrower and Zu Yong’s combi and breaker pistols all with deflectors and Fairy Dust active they next to impossible to shift via hacking. There are plenty of ammunition types and templates to deal with nearly every enemy including having MSV2. Set them up in suppression and watch your opponent squirm. The Yan Huo provides long range fire support to clear out rooftop units for your HI to move up. The Zhanshi are capable enough to pick up the objectives once the midfield is secure.
This is only an example list from me but you could use fairy dust in all types of HI based lists where the main roles for your HI is combat.
Hacker Support (Kaleidoscope build)
Another useful EVO supportware is Kaleidoscope which is effectively like mimetism for hackers when being hacked. It applies a -3 WIP to enemy hackers when you are targetted by a hacking attack that can’t be ignored unlike the firewall from Fairy Dust supportware which killer hackers ignore. With the Pangguling in particular if an enemy hacker hacks the Pangguling and you ARO with breakwater, you will be imposing a whopping -9 WIP penalty to the enemy hacker! (-6 breakwater, -3 kaleidoscope)
Using this supportware we can build some very nasty hacking builds in Yu Jing which also take into account the benefit of co-ordinated hacking that the EVO Pangguling provides, as well as being able to re-roll a single die for hacking programs using a command token.
With killer hackers now roaming the tabletop Kaleidoscope provides protection against them for your own hackers and also makes offensive hacking much more viable.
Here is a build I like:
This build below capitalises on Kaleidoscope by having wide hacking coverage and many competent and deadly hackers, making it a serious gamble for enemy hackers to take on. The Guilang and Chaiyi can provide rapid repeater coverage, this is where the beauty of co-ordinated hacking comes as you can use up to 4 hackers and 4 different programs against a single target. The Guilang places a repeater near the intended target and you can choose which hackers and which programs to attack the enemy with. Enemy hackers that want to mess with your hackers or repeaters are going to have to wade through a ton of hacking AROs. As a bonus the EVO Pangguling also gives the Tiger Soldier +3 PH for free without order expenditure if using AD Combat jump, very handy to get that Tiger right where you need it.
It also has a few tricks like Rui Shi and MSV2 which can be supportwared, or a supportwared TR bot. More specialists than you can shake a stick at.
As mentioned in the previous build, the EVO Pangguling provides +3 PH buff for free to AD Combat jumps passively. This is great and saves having to spend an order on controlled jump and means the Pangguling can run other supportware in addition to this. Our Tiger Soldiers in Yu Jing are well respected and feared for good reason, we can capitalise on this by using the EVO Pangguling and AVA 3 Tiger Soldiers to give some unpleasant surprises to our opponent by using AD Combat jump at PH 15. Most people might expect 1 Tiger Soldier from you, sometimes 2, but 3…?
Here is an interesting build:
A nice mix of Tigers means you can pick which one to use for the obstacle in front of you, once all 3 Tigers are on the table the opponent is going to have a real problem. Supporting the Tigers are the trusty Daofei and Guilang since they can infiltrate and be near to support when the Tiger’s land. They can also help to clear the way along with the Yan Huo to remove troublesome overwatch units. This build can also capitalise on the EVO Pangguling by using co-ordinated hacking with help from the Guilang’s repeaters while also being able to run Kaleidoscope to protect all of the hackers from enemy hackers.
REM Support (Overclock / Smart Missile build)
Love remotes? You need an EVO Pangguling for sure. Overclock supportware grants all of your REMs burst 2 in the reactive turn, for one order you can sprinkle this on all of the REMs in your army list. The EVO Pangguling also buffs REMs in that it ignores the -6 penalty on the Satlock skill. This is a great way for Weibing remotes to flush out enemy camo and to get units targeted for the smart missile launcher.
I have not played this build myself (due to not having enough REMs!) but in Yu Jing we can definitely make good use of this with our combat remotes the Rui Shi and Lu Duan. Overclock is unique in that it can make templates like the Lu Duans heavy flamethrower B2 as well. If I took an overclock build in standard Yu Jing this would definitely be my base. The amount of B2 flash pulses and other nastiness in this list looks too fun to pass up on and there is potential for great synergy with hackers here too due to large amount of repeaters.
Player Turn 2 Support
Sometimes you don’t always win the initial initiative roll at the start of an Infinity game and may find yourself having to go second. The EVO Pangguling offers more interesting strategic options in that it lets you spend a command token to run an EVO supportware program when the game begins, this can be done in addition to spending a command token to mess with your opponents order pool or command tokens too. It’s pricey, but could potentially be worth it depending on what is facing you on the other side of the table.
Some builds can work well for this like the Overclock build as you can setup almost a B2 REM turret defense with all of your flash pulses etc for the opponent to deal with. However if you’re facing a hacking focused force opposite dropping down kaleidoscope or reboot may not be a bad idea to dampen the first turn shenanigans an opponent might try to pull.
Yu Jing Only Combos
So apart from building a list around the EVO supportware and passive buffs what else can the EVO Pangguling do for us in Yu Jing? Here are some interesting combos:
Kanren Minelayer & Sniffer Combo
Since the EVO Pangguling takes away the -6 penalty to Satlock we can leverage this using the Kanren and Weibings. The Kanren has a minelayer option that comes with sniffers. If you’re not familiar with them then sniffers work similar to repeaters in hacking by extending a models sensor area, any model that has sensor and declares to use it also scans the 8″ area of the sniffer too. What is even more interesting however is that you can use Satlock in your sensor area, including your sniffers sensor area. This means you can use the Kanren to drop sniffers near camo markers or enemy units and allow the Weibing’s to safely satlock faraway with no -6 penalty thanks to the Pangguling. This is a very effective way of lighting up enemies for smart missile barrages as well causing problems for enemy camo.
This is the base I would use. (Imperial Service can push this further with even MORE Kanrens). It’s relatively cheap and leaves a lot of room for the rest of the list.
Another EVO Pangguling perk is possibility of fireteam Duos in standard Yu Jing through the Team Pro supportware. It’s mandatory to be running this supportware to run Fireteam Duo but it opens up some unique combos. Yu Jing has a lot of Fireteam duo options, and I mean a lot. You only need to filter on Army 6 to see the potential.
There is too much to cover here about all the potential options but basically what you are gaining is order efficiency. What is even better is that 6 out of 7 Fireteam duo units are heavy infantry, pushing 2 heavy infantry units forward for half of the order cost is very welcome indeed and you can make some really nasty duo combos (you can see some of the Shang Ji ones here for example).
You could take a face punching Domaru duo or a Shikami duo for some terrifying midfield CC, these synergise amazingly with the Shaolin Monks who can provide smoke cover in abundance which is usually not as easy to accomplish in JSA. The Wu Ming duo opens up some impressive options to get two very tough HI into the midfield with some devastating close quarters weaponry, great for taking or holding objectives. The Su Jian duo offers an insanely fast alpha strike option or a duo that can rapidly respond to a threat and be a real thorn in the side of your opponent. Pheasant duos make interesting board control pieces that are specialists such the Red Fury and madtraps combo, allowing them to move up with a decent ranged weapon and planting madtraps once they reach where you want them to go.
The options and potentials with Fireteam duo are quite limitless, the drawback however is that your Pangguling won’t be able to run other supportware and your HI duos also won’t be able to benefit from things like Fairy dust together as they can only benefit from one supportware at a time. So mainly this is for order efficiency and delivering powerful units into the midfield.
With all of the above in mind you don’t have to skew towards one particular build or supportware, you can safely do a mix and benefit from most of the EVO perks. Here is an exanmple:
This build can do a little bit of everything, the Kanren and Weibing can root out camo using sensor and satlock, the Tiger can benefit from the PH +3 on a combat jump, the hackers can co-ordinate hacking and get a reroll, the EVO can protect the hackers with Kaleidoscope and the Guilang can assist with hacking coverage. The Monks are there because, well, Monks are good. (you don’t always need MSV2).
Play around in Army 6 and see how you can make the EVO Pangguling benefit you.
So what do you like about the EVO Yáopú Pangguling? What builds and ideas do you have in using it? I’m sure I haven’t covered everything, so leave a comment on your experience and combos you have found and used.