Military Orders VS Corregidor

Just thought I’d share a quick batrep from a friendly game recently. It’s mostly written but I’ve done an overall table photo with deployment to help visualise.

I knew we were playing Firefight as we had prearranged it however I didn’t know what faction my opponent was taking as he plays a few different ones.

Scenario: Firefight – 200pts / 4 SWC

MO List:

logo_103.png Firefight

logo_10.pngFATHER-KNIGHT (Forward Observer) Combi Rifle, Nimbus Grenades / Breaker Pistol, DA CCW. (0 | 46)
logo_10.pngFATHER-KNIGHT (Fireteam: Duo) Boarding Shotgun / Breaker Pistol, DA CCW. (0.5 | 44)
logo_1.pngFUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
logo_1.pngFUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
logo_2.pngORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21)
logo_2.pngORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)
logo_2.pngORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
logo_2.pngORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)

3.5 SWC | 200 Points

Open in Infinity Army

I took a very punch face beatstick list with 5 man link and back up member, decoy Lt and the FK Duo. My reasoning behind the short ranged duo was that 16″ deployment means they don’t have far to go to see action.

My opponents Corregidor list was roughly this:

logo_502.png Jurisdictional Command of Corregidor

logo_1.pngALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
logo_1.pngALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
logo_1.pngALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
logo_3.pngWILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
logo_3.pngWILDCAT (Number 2) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 20)
logo_3.pngWILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)
logo_3.pngWILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
logo_3.pngWILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
logo_5.pngINTRUDER Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
logo_4.pngHELLCAT Boarding Shotgun / Pistol, Knife. (0 | 21)

3.5 SWC | 197 Points

Open in Infinity Army

And this was the table we played on:



From this point on its written I’m afraid as we were too busy playing for me to take photos, I will refer to the photo where I can though.


MO – Test run (swapped for secure HVT), telemetry

Corregidor – Experimental drug, Retroengineering

The Roll off

I won the roll off and chose deployment picking the side with the tall 3 storey building. My opponent unusually opted to take 2nd turn, giving me deployment and first turn advantage!


Opposite me the Nomads deployed the wildcat link behind the central icestorm building in his deployment (where his hand is). The HRL wildcat was prone on that building. The Alguacile paramedic was to the right behind a crate, the FO covering the back of the wildcats and Alguacile Lt hiding right in the left back corner behind a building. On my left flank was the camo intruder as the reserve mini. His HVT went down behind the red veil buildings on the left.

I deployed my Fusilier Lt up high prone on the tall building, with the decoy Fusilier on the left flank behind the yellow crate. At the base of the tall building by the white crate I put my spare 6th order sergeant. The OS fireteam deployed on my right flank with the HRL on the building and the MSR behind the green crate overlooking the middle, the other OS deployed at various angles around them. The FK duo deployed on my right flank behind the crates and building ready to rush, my opponent did not expect a duo till the BSG duo went down as my reserve mini. My HVT was on the right flank just past the crates at the midfield.

Turn 1 MO

I’m stripped of 2 orders leaving me 8 in the pool. With no ARO pieces out the FK duo advances up the right flank reaching the Nomad DZ. The FK BSG breaks cover and face to faces with the Alguacile paramedic on +6 BS,  luckily my opponent outrolls me and he takes a wound! The FK idles and shoots again taking out the Alguacile. The duo continue moving past the crates and the BSG shoots at a wildcat in the open who is hit twice by the shotgun but makes his ARM saves. I then declare assault with the FK BSG but lose the FTF and is unconscious by the wildcats feet while the FK FO is hiding behind a yellow crate. Final order I issue a move – move on the OS fireteam to reshuffle positions and pin down his prone HRL on the roof.

Corregidor Turn 1

My opponent uses his FO Alguacile to try a couple of shots on my FK FO and HRL OS but gets splatted by the HRL while my FK dodges into total cover. The hellcat arrives in my back lines out of LOF behind the OS firefeam, he moves up to shoot my OS sniper in the back but eyeballs just over 8″ so not in +6. SSL2 kicks in and a B2 pistol ARO crits the hellcat. (B2 12s Vs B2 12s!). The wildcats reposition with a couple of orders and the HRL crawls along the rooftop as he has too many OS fireteam AROs on his position. The Intruder activates and spend a few orders trying to maneuver up, however he comes within 8″ of an OS watching his position and is discovered in a bad position with no orders left under the bridge on the left flank.

Turn 2 MO

I spend a coordinated order to move my FK FO, 2 Fusiliers and spare order sergeant in a position ready to take on the intruder on the left flank. Another coordinated order with the FK as the spearhead and everyone shoots at the intruder who decides to dodge, he fails his roll and is plugged with multiple combi shots and dies. The OS fireteam then moves up to the right hand side panopoly and the paramedic fires the B2 Medikit into the FK boarding shotgun at almost 16″ away who gets back up on a 10! The paramedic then goes prone behind some barriers and loots the panopoly booty for +2 ARM. The FK FO moves back closer to the FK BSG and I reform the duo, in response the wildcat AHD tries to carbonite the FK FO but his BTS makes both DT saves. The duo then both move into CC together with a wildcat at a corner and kill him easily. The FK BSG then turns the corner and catches 3 wildcats with his shotgun taking out 2, the wildcats shoot at the exposed FK BSG but he just tanks all the shots. With the last order the FK FO forward observes an unconscious wildcat while the FK BSG moves into base contact with the remaining wildcat from the 3. He FOs a corpse for a classified but takes a wound from the wildcat getting a flamethrower on him but doesn’t burn to death. FK BSG also makes his flamethrower save.

Turn 2 Nomads

My opponent only has 2 wildcats and 1 Alguacile Lt left now but still not in retreat. The wildcat tied up in CC tried to CC the FK BSG but gets killed by him. The HRL wildcat stands up and shoots at the OS HRL and a OS combi watching his position, he takes out the OS combi but is killed by the OS HRL. The Alguacile Lt goes into suppression in the corner.

Turn 3 MO

The FK duo moves along the Nomad DZ and the combi FK takes out the last Alguacile, tabling my opponent. With the remaining orders I secure HVT.


MO – 10

Corregidor – 0

We had a discussion afterwards and talked about his deployment choices and how he spent some of his orders which could be improved. But overall he just didn’t have enough anti armour to deal with 2 Father Knights up in his face turn 1. They made so many saves and that high ARM and BTS really paid off. The Father Knight boarding shotgun duo profile who gets a bad rap on these forums is really damn good and good workhorse once he’s past the midfield. Also got to use CC alot with the Father Knights and duo really helped alot, especially around corners where one FK can run into base contact while the other FK shoots.

Hope you enjoyed the report!



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